My role was to merely take in these city building assets and make sure they render in a perspective lens giving this 2D Facebook game the illusion of actual 3D where most Facebook games embrace a flat isometric or dimetric view. I helped set up the rendering technology. This was more of a proof of concept to make sure this avenue was a possibility for Facebook gaming.
The assets were supplied by the Seattle studio team while I worked in the Palo Alto Disney Interactive office.
The technology though dated by today's social and mobile standards proved to be a success. This is the final end product.