Mark Tse
  • CV
  • DEUS
  • PRE SALES TOOL
  • SYSDIG
  • OTHER PROJECTS
    • C.A.T. LOGO
    • CISCO CX
    • HEALTH 2047
    • MOTION INSTRUMENTS
    • O-BOX
    • SAIC: MAXUS HMI DESIGN
    • SAIC: NEXUS SHUTTLE
    • SAIC PROPOSAL
    • VR GESTURE
    • XCELLA BIOSCIENCE
  • 3D/MOGRAPH
    • SUB-SURFACE SCATTER
    • Z-BRUSH ANATOMY
    • Z-BRUSH TUTORIAL 01
    • Z-BRUSH TUTORIAL 02
    • Z-BRUSH TUTORIAL 03
  • GAME ART
  • Blog
    • AS A DESIGNER
    • FORD IDEATION
    • GV DESIGN SPRINT VS APPLE
    • LIVEFYRE
    • NEXON EXPERIENCE
    • Krieger 308 U1 N135
    • TESTIMONIAL VIDEOS

Picture
My role was to merely take in these city building assets and make sure they render in a perspective lens giving this 2D Facebook game the illusion of actual 3D where most Facebook games embrace a flat isometric or dimetric view. I helped set up the rendering technology. This was more of a proof of concept to make sure this avenue was a possibility for Facebook gaming.
Picture
The assets were supplied by the Seattle studio team while I worked in the Palo Alto Disney Interactive office.
Picture
The technology though dated by today's social and mobile standards proved to be a success. This is the final end product.
Mark Tse
​2016
  • CV
  • DEUS
  • PRE SALES TOOL
  • SYSDIG
  • OTHER PROJECTS
    • C.A.T. LOGO
    • CISCO CX
    • HEALTH 2047
    • MOTION INSTRUMENTS
    • O-BOX
    • SAIC: MAXUS HMI DESIGN
    • SAIC: NEXUS SHUTTLE
    • SAIC PROPOSAL
    • VR GESTURE
    • XCELLA BIOSCIENCE
  • 3D/MOGRAPH
    • SUB-SURFACE SCATTER
    • Z-BRUSH ANATOMY
    • Z-BRUSH TUTORIAL 01
    • Z-BRUSH TUTORIAL 02
    • Z-BRUSH TUTORIAL 03
  • GAME ART
  • Blog
    • AS A DESIGNER
    • FORD IDEATION
    • GV DESIGN SPRINT VS APPLE
    • LIVEFYRE
    • NEXON EXPERIENCE
    • Krieger 308 U1 N135
    • TESTIMONIAL VIDEOS