Mark Tse
  • CV
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CHANGING GEARS TO ARNOLD

Arnold is pretty cool. Its has a very simplied shader system and its easier to create the materials you want. Forget what you know about Mental Ray. Mental Ray is finally dead and it should stay that way. You also can forget about lambert, phong, blinn as well. You only need to care about these materials:

aiStandard can be used to create most of the materials you need. ie glass, frosted glass, liquid, crystal, 

aiAmbientOcclusion is great for really fast ao renders. It also ignores light to make your renders very quick and still looking good.


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LIGHTS

The most important aspect when it comes to adjusting your material properties so to create a world to evaluate your material. Lighting is perhaps the most important aspect to making a material look the way you want.  There are a couple ways to light your environment in Arnold.
Emission is self illuminated setting within the aiStandard Shader. Its not really a light and has no bouncing so its easy on rendering.

The next mesh light on the other hand
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Mark Tse
​2016
  • CV
  • DEUS
  • PRE SALES TOOL
  • SYSDIG
  • OTHER PROJECTS
    • C.A.T. LOGO
    • CISCO CX
    • HEALTH 2047
    • MOTION INSTRUMENTS
    • O-BOX
    • SAIC: MAXUS HMI DESIGN
    • SAIC: NEXUS SHUTTLE
    • SAIC PROPOSAL
    • VR GESTURE
    • XCELLA BIOSCIENCE
  • 3D/MOGRAPH
    • SUB-SURFACE SCATTER
    • Z-BRUSH ANATOMY
    • Z-BRUSH TUTORIAL 01
    • Z-BRUSH TUTORIAL 02
    • Z-BRUSH TUTORIAL 03
  • GAME ART
  • Blog
    • AS A DESIGNER
    • FORD IDEATION
    • GV DESIGN SPRINT VS APPLE
    • LIVEFYRE
    • NEXON EXPERIENCE
    • TESTIMONIAL VIDEOS